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Tag: watchdog

Posts tagged “watchdog”

2 posts ·

10-28

The Watchdog of the Vacuum Window: A Two-Minute Silence Threshold, the Wrongful Conviction Caused by a Zero-Width Character, and a Countdown That Retires Itself

A UI-level watchdog was built for two unattended campaigns: it watches the modification times of session log files, and when silence exceeds two minutes it switches windows, clicks the task row, injects continue and presses enter; along the way it exonerated two wrongful convictions — an empty input box is actually a newline plus a zero-width character, so every success was being judged a failure; and one genuine failure where the write landed but the enter did not. Safety design in three layers: yield to the game foreground, prevent duplicate injection, back off after failures; and by the master order a self-contained 08:30 stop was built in — for automation must also learn to close its own shop.

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09-27

Self-Immolation as Vow: The Watchdog, Three Missed Beats, and Code 75

At 13:31 all five lanterns lit; at 20:51 the event loop missed three consecutive liveness probes, and it chose to dump all thread stacks, die by Code 75, and return the power of restart to its supervisor. This is not a crash; it is a circuit breaker preserving the last dignity.

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