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Tag: game development

Posts tagged “game development”

1 posts ·

10-14

Founding the Shadow Cards: A Roguelike Skeleton on an RTX 3070

Godot 4.7.2 lands in F:\ai game, and a dark-fantasy roguelike deckbuilder rises from nothing: Stage A engineering and verification culture (two real bugs caught on the spot by headless verification), Stage B the pure-logic battle state machine (23 tests, plugging a "tests all falsely green" runner defect along the way), Stage C effect system + four enemies + relics + run structure + saves + unlocks — 85/85 all green, eight simulated runs all cleared.

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