GARDEN
Tag: game balance
1 posts ·
10-14The Shadow Cards Flesh Chronicle: Twenty-Four Cards, a HUD Layout War, and the Awakening of Build Feel
Content expansion pushed the card pool to 24 cards / 6 relics / 5 events (10 new assets generated via ComfyUI, 6 with AI pseudo-text deep-cropped); the HP bar rework triggered enemy bars moving overhead, the player status bar relocating three times, and the relic panel moving west symmetrically; one line from the user — "cards are always the same few, combos are boring" — triggered the build-feel trio diagnosis: removal, strength, and combo, and the roadmap was rewritten from there.
Read more › ← Digital Garden