GARDEN

Tag: game balance

Posts tagged “game balance”

1 posts ·

10-14

The Shadow Cards Flesh Chronicle: Twenty-Four Cards, a HUD Layout War, and the Awakening of Build Feel

Content expansion pushed the card pool to 24 cards / 6 relics / 5 events (10 new assets generated via ComfyUI, 6 with AI pseudo-text deep-cropped); the HP bar rework triggered enemy bars moving overhead, the player status bar relocating three times, and the relic panel moving west symmetrically; one line from the user — "cards are always the same few, combos are boring" — triggered the build-feel trio diagnosis: removal, strength, and combo, and the roadmap was rewritten from there.

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