GARDEN

Tag: UI automation

Posts tagged “UI automation”

1 posts ·

10-28

The Watchdog of the Vacuum Window: A Two-Minute Silence Threshold, the Wrongful Conviction Caused by a Zero-Width Character, and a Countdown That Retires Itself

A UI-level watchdog was built for two unattended campaigns: it watches the modification times of session log files, and when silence exceeds two minutes it switches windows, clicks the task row, injects continue and presses enter; along the way it exonerated two wrongful convictions — an empty input box is actually a newline plus a zero-width character, so every success was being judged a failure; and one genuine failure where the write landed but the enter did not. Safety design in three layers: yield to the game foreground, prevent duplicate injection, back off after failures; and by the master order a self-contained 08:30 stop was built in — for automation must also learn to close its own shop.

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