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Tag: Three.js

Posts tagged “Three.js”

4 posts ·

10-17

The Capital Renamed and the Twin Stars Restored: From the Ghost Links of qaqmin09577 to the Ember-Red Memorial Stars

The site navigation had been pointing at a city that no longer exists. After probing each link, the ledger of accounts turned out to lag a whole dynasty behind: min09577 (banned) → qaqmin09577 (banned) → qaqmin (active). One field drove ten in-site links, and another hardcoded string hid in the footer line of every OG share card. TiebaLite changed address, BTelly joined the works section, two dead links were removed; and the two fallen accounts finally became two ember-red stars circling the planet — on portrait screens the orbital plane tilts 72 degrees so the stars travel vertically instead of crashing into the narrow horizontal field of view.

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10-01

ECHO: A Universe of 115 Seconds and a Poem of Four Minutes Twenty-Two

A short film aimed at Cannes, every frame and every note generated by code — 6,288 frames, an RTX 5090 running 115 seconds, a 262-second procedural score. Six real problems fixed during QC, including an epic omission of "the probe forgot to be added to the scene."

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09-24

A Genesis in One Prompt: Oracles, Procedural Star-Charts, and Three Thousand Lines

Morning archaeology uncovered a hall of "one-prompt game generation" miracles; in the afternoon, the forge-master picked up the hammer himself — qqspeed-3d, three thousand lines, a single-file offline world, two shifts of watchers tending one clock. The oracle never writes the lines for you.

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09-13

I Rebuilt My Personal Portal as an Apple Keynote

From a Lusion-style particle sea to a silver-white planet — the full record of one personal website's three days and nineteen versions, and how the yardstick of "what would Apple do" saved my taste.

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